"The dead have risen, and you have 4 days to design an application for zombie hunters to use in the field. Zombie hunters are being sent care packages of an iPhone and a Square brand blood reader to track this infection. We have to find a cure. Don't get out hunters killed with dumb design decisions." That was our mission. Our class was divided into different sub sections of the application. My group was tasked with authentication and sign up. We were debriefed on the task, given a list of constraints, and then set loose.
The main idea here is RAPID prototyping and iterative design processes, with a very odd and specific set of constraints. The app had to be able to handle multiple users on each device with bank app level security. We had to be able to authenticate the users to ensure the data's integrity as they go to upload while not getting them eaten by a lengthy process.
Zombies are attracted to lights and sounds. Our user, the zombie hunter, needs to be able to use the app with one hand very quickly and without making any commotion. Additionally, we need to be sure we can authenticate the user, allow multiple users on a device, ensure data is stored on the device until cell service is restored, and to ensure the quality of data that the zombie hunters are uploading.
For this project, we worked in a fairly large group. Me and my good friend Chris Vonburske assumed the creative director / art director type roles for this project, and lead the group. It was important to be organized and to divide and conquer due to the size of the groups, the size of the project, and the time constraints. We concepted, sketched, whiteboarded, researched, and prototyped before taking everything to high fidelity.
The Final Result